The term chat room, or chatroom, is primarily used by mass media Mass media is a term used to denote a section of the media specifically designed to reach a very large audience such as the population of a nation state. It was coined in the 1920s with the advent of nationwide radio networks, mass-circulation newspapers and magazines, although mass media were present centuries before the term became common. The to describe any form of synchronous conferencing Synchronous conferencing is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe online chat technologies. It has arisen at a time when the term chat had a negative connotation. Today it is occasionally also extended to mean audio/video conferencing or instant messaging systems,, occasionally even asynchronous conferencing Synchronous conferencing is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe online chat technologies. It has arisen at a time when the term chat had a negative connotation. Today it is occasionally also extended to mean audio/video conferencing or instant messaging systems,. The term can thus mean any technology ranging from real-time online chat Online chat can refer to any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based group chat , using tools such as instant messengers, Internet Relay Chat, talkers and possibly MUDs. The expression online chat comes from the word chat which means "informal conversation" over instant messaging Instant messaging is a form of real-time communication between two or more people based on typed text. The text is conveyed via devices connected over a network such as the Internet and online forums Early Internet forums could be described as a web version of a newsgroup or electronic mailing list ; allowing people to post messages and comment on other messages. Later developments emulated the different newsgroups or individual lists, providing more than one forum, dedicated to a particular topic to fully immersive graphical social environments The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real.
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Text-based chat
Online chat Online chat can refer to any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based group chat , using tools such as instant messengers, Internet Relay Chat, talkers and possibly MUDs. The expression online chat comes from the word chat which means "informal conversation" is a way of communicating by sending text Usually used in reference to a computer application, especially a computer game, a text-based application is one whose primary input and output are based on text rather than graphics. This does not mean that text-based applications do not have graphics, just that the graphics are secondary to the text messages to people in the same chat-room in real-time. Some chat rooms such as Yahoo! use both text and voice simultaneously. The oldest form of true chat rooms are the text-based variety. Talkomatic, developed on the PLATO System PLATO was the first (ca. 1960, on ILLIAC I) generalized computer assisted instruction system, and, by the early 1970s, comprised some 1,000 terminals worldwide. Originally, PLATO was built by the University of Illinois and functioned for four decades, offering coursework (elementary–university) to UIUC students, local schools, and other around 1974, has a strong claim to have been the prototype of the text-only chat room. A notable 1980's text-based chat system was Freelancing' Round table. The most popular of this kind is Internet Relay Chat Internet Relay Chat is a form of real-time Internet text messaging (chat) or synchronous conferencing. It is mainly designed for group communication in discussion forums, called channels, but also allows one-to-one communication via private message as well as chat and data transfers via Direct Client-to-Client (IRC). The popularity of these kinds of chat rooms has waned over the years, and IRC's popularity has rapidly given way to instant messaging. Also a notable number of people were introduced to chat rooms from AOL AOL LLC is an American global Internet services and media company operated by Time Warner. It is headquartered at 770 Broadway in New York, NY. Founded in 1983 as Quantum Computer Services, it has franchised its services to companies in several nations around the world or set up international versions of its services and web chat sites A web chat is a system that allow users to communicate in real time using easily accessible web interfaces. It is a type of internet online chat distinguished by its simplicity and accessibility to users who do not wish to take the time to install and learn to use specialized chat software. This trait allows users instantaneous access and only a.
There are also graphical user interface (GUI) text-based chat rooms which allow users to select an identifying icon and modify the look of their chat environment.
Graphical multi-user environments
Visual chat rooms Categories: Virtual communities | Virtual reality | Community-style MMORPGs add graphics to the chat experience, in either 2D or 3D (employing virtual reality Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but technology). These are characterized by using a graphic representation of the user (avatar An avatar is a computer user's representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon used on Internet forums and other communities, or a text construct found on early systems such as MUDs. It is an “object” representing the embodiment of the user. The) that can be moved about a graphic background or in a graphic environment. These virtual worlds The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real are capable of incorporating elements such as games (in particular massively multiplayer online games A massively multiplayer online game is a video game which is capable of supporting hundreds[citation needed] or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not necessarily games played on personal computers. Most of the newer game consoles,) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments also allow users to create or build their own spaces.
Some visual chat rooms also incorporate audio and video communications, so that users may actually see and hear each other. However, some find these types of environments cumbersome to use and actually an impediment to chatting.
Chat room activities
The primary use of a chat room is to share information via text with a group of other users. New technology has enabled the use of file sharing and webcams Webcams are video capturing devices connected to computers or computer networks, often using USB or, if they connect to networks, ethernet or Wi-Fi. They are well known for their low manufacturing costs and flexible applications to be included in some programs and almost all Internet chat or messaging services allow users to display or send to each other photos of themselves. With a prolific rise in the activity of 'Sexting Sexting is the act of sending sexually explicit messages or photos electronically, primarily between cell phones', where people send digitised nude or otherwise sexually explicit photos of themselves electronically to be viewed by others, it is becoming increasingly common for chat room users to exchange nude or sexual photos.[1]
Some people who visit chat rooms use them as a place to experience online sex, also known as cybersex Cybersex, computer sex, internet sex or net sex is a virtual sex encounter in which two or more persons connected remotely via a computer network send one another sexually explicit messages describing a sexual experience. It is a form of role-playing in which the participants pretend they are having actual sexual relations. In one iteration, this or computer love. While not physically able to see their partner, cyber-ers get stimulation by reading x-rated quotes. While many in the media focus on this aspect of chat rooms as it certainly boosts their ratings, it is by no means the only thing chat rooms are used for. While many people engage in "cybersex" for many reasons, it is also true that sexual predators use cybersex conversations as a means of identifying potential victims.
Games are also often played in chat rooms. Historic examples are initgame Initgame was a channel/script/game on EFnet on IRC. The earliest Initgame channel reference on usenet/Google Groups dates from mid July 1991 or Hunt the Wumpus Hunt the Wumpus is an early computer game, based on a simple hide and seek format featuring a mysterious monster that lurks deep inside a network of rooms. It was originally a text-based game written in BASIC. It has since been ported to various programming languages and platforms including graphical versions on IRC.
Rules of behavior
Chat rooms usually have stringent rules that they require users to follow in order to maintain integrity and safety for their users. Particularly in rooms for children, rules usually do not allow users to use offensive language, or to promote hate mail, violence and other negative issues. Also chat rooms often do not allow advertising in their rooms or flooding, which is continually filling the screen with repetitive text. Typing with caps lock on is usually considered shouting and is discouraged.[2]
Sometimes chat room venues are moderated Early Internet forums could be described as a web version of a newsgroup or electronic mailing list ; allowing people to post messages and comment on other messages. Later developments emulated the different newsgroups or individual lists, providing more than one forum, dedicated to a particular topic either by limiting who is allowed to speak (not common), or by having moderation volunteers patrol the venue watching for disruptive or otherwise undesirable behaviour.
Yet, most commonly used chat rooms are not moderated and users may type what they personally choose to send.
Language issues
Even today, relatively little is known about the discourse produced in on-line communication contexts. While there is a growing body of literature on sociolinguistic variation in French chat for example, other forms of computer mediated communication (e.g. discussion fora, weblogs, etc.) have received less attention[3].
Perceived dangers
As chat rooms are often frequented by minors, they can facilitate illegal sexual contact[4] though studies have shown that this is not common, with the American Psychologist The American Psychologist is the official journal of the American Psychological Association. It contains archival documents and articles covering current issues in psychology, the science and practice of psychology, and psychology's contribution to public policy journal calling many of the fears 'myths'. [5]
See also
References
- ^ Marshall, Penny (18/03/2009). "Generation Sexting". United Kingdom. pp. 28,29. http://www.dailymail.co.uk/femail/article-1162777/Generation-sexting-What-teenage-girls-really-internet-chill-parent.html.
- ^ Chatiquette - guidelines for chatting online
- ^ Rémi A. van Compernolle (2008). Nous versus on: Pronouns with first-person plural reference in synchronous French chat. Canadian Journal of Applied Linguistics, 11(2)
- ^ McMahon S. "Chat Room Safety Advice". http://www.chat-rooms-online.com/chat-safety.htm. Retrieved on 2007-09-19.
- ^ Fears of Internet predators unfounded, study finds
External links
- Chat Danger — How to keep safe when chatting online
- Chat Acronyms, Chat Slang and Acronyms — Meanings of acronyms used in online chat
- The Psychology of Cyberspace Hypertext book exploring the psychological aspects of online environments by Dr. John Suler, Rider University
- Virtual Worlds Review Virtual worlds list maintained by online communities consultant
- Software untangles chat room debate
- For chat room sites, see Chat room at the Open Directory Project The Open Directory Project , also known as Dmoz (from directory.mozilla.org, its original domain name), is a multilingual open content directory of World Wide Web links owned by Netscape that is constructed and maintained by a community of volunteer editors
Categories: Internet culture Categories: Computing culture | World Wide Web | Subcultures | On-line chat Categories: Computer-mediated communication | Application layer protocols | Internet forum terminology
Washington Post
Think about the number of jobs that can be done from anywhere (my job as chat room guest, for example) - those are more likely to move to places that people ...
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Freesoft
hu, 18 Jun 2009 06:50:05 GM
Enjoy online . chat. and communicate with others by a click. (text+video) More...
Q. Every time i go on a chat room, they talk about things that that are off the subjects or curse and talk about things that are WAY out of my age group.I just wont to talk about horses and riding and camps that i go to or horses at my stable,get advice on horse stuff and horses to buy. Help me PLEASE!
Asked by imbubblesrebekah - Sun May 25 15:08:03 2008 - - 6 Answers - 0 Comments
A. I'm pretty sure what you're looking for is (that's snipr.com/hchat for short: h for horse). You can use the points you get to get real prizes! It's an online horse game AND chat room, and there a thing where you can easily invite your horse-loving friends to chat with you too and play against you. It NEVER asks for anything personal like ur zip code. No registration! you don't need to download it: it's totally online. Each time you win, you get closer to the high score. The person with the highest score can ask for a real prize to be sent - like by mail - but that's optional. Check it out. Have fun!
Answered by ttme01 - Sun May 25 16:47:03 2008


